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<p class="Decl"><b>procedure</b> RenderText(&nbsp;X, Y: <strong>Integer</strong>;&nbsp;<b>const</b> Text: <strong>String</strong>;&nbsp;AALevel: <strong>Integer</strong>;&nbsp;Color: <a href="../../../../GR32/Types/Color%20Types.htm#TColor32"><strong>TColor32</strong></a>); </p>
<p class="Decl"><b>procedure</b> RenderTextW(&nbsp;X, Y: <strong>Integer</strong>;&nbsp;<b>const</b> Text: <strong>Widestring</strong>;&nbsp;AALevel: <strong>Integer</strong>;&nbsp;Color: <a href="../../../../GR32/Types/Color%20Types.htm#TColor32"><strong>TColor32</strong></a>);  </p>
<h2>Description</h2>
<p class="Body">The <span class="EmptyRef">RenderText</span> or <span class="EmptyRef">RenderTextW</span> (the Unicode-Version) method draws a string 
  of characters. This method is much slower compared to TextOut functions, however 
  it supports antialiasing and transparency. <span class="EmptyRef">AALevel</span> 
  specifies how the text is antialiased. If it is zero, no antialiasing is performed, 
  the value of 4 corresponds to a maximum quality.</p>
<p class="Body">Note, that quality of the text is also influenced by the system 
  font antialiasing.</p>
<p class="Body">This method draws a string using current <a href="../../../../GR32/Classes/TBitmap32/Properties/Font.htm">Font</a>, 
  but it ignores the <a href="../../../../GR32/Classes/TBitmap32/Properties/Font.htm">Font</a>.<span class="API">Color</span> 
property, substituting it with the <span class="EmptyRef">Color</span> parameter. </p>
<p class="Body">&nbsp;</p>
<p class="Body"><span class="Comment">Please note that the CLX versions of the non-Unicode methods do also default to Widestring
because that is the native QT string format.</span></p>
<p class="Body">&nbsp; </p>
<p id="hidden">[See also]: <a href="../../../../GR32/Classes/TBitmap32/Methods/TextOut.htm">TextOut</a>, <a href="../../../../GR32/Classes/TBitmap32/Methods/TextExtent.htm">TextExtent</a>, 
  <a href="../../../../../Examples.htm#RenderText%20Example">RenderText Example</a></p>
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